Game update RSS feed:

Hello everyone! What better way to get through the week than with a fresh hotfix? Dive in! Fixed the issue where sentries would sometimes be stuck in air. Fixed the issue where animation and loading the MAC 10 magazine were not synced. Fixed the issue where it was possible to eat while wearing the K6-3. Fixed the issue where the outposts would load too soon resulting in performance drop. Fixed multiple level design bugs. Fixed the issue where it was possible to place gas lantern lamps even though it would clip through other BB elements. Fixed the issue where it was not possible to drink from water sources from interaction menu. Fixed the issue where the player was slowed down [Open in Steam]

What’s up, everyone?! We’re here again with another community showcase for y'all to enjoy some of the latest unhinged creations our players can come up with. This girl is on fire. Link to originalBurek is with meat only! Link to originalProof SCUM community is one of the friendliest and generous in the world! Link to originalHow my buddy looks at me after I say the most diabolical thing a human mind can come up with. Link to originalOww, we love you too. Link to originalPlease, don’t do this to our doctor. Link to originalThis is bearly legal... Link to original...and this is why! Link to originalNew Battlefield looking fire.Link to originalGot your six! Link to originalNow, let's check some of [Open in Steam]

Hello folks! Happy Monday - another development update is ready for you to catch up with our team's work so far. Let’s get into it! -> Our programming team is currently busy doing a much-requested inventory/UI rework, as we have stated last time. This overhaul aims to make the interface more intuitive and user-friendly and resolves some of the issues you've been pestering us about for years. Apart from that, they are doing some of the usual polishing and maintenance such as bugfixing and working on overall optimization of various features that are coming up in the future, ensuring that what comes next rolls out as smooth as possible.The LD crew is primarily testing some exciting upcoming features that we [Open in Steam]

Hi everyone, today is the day we, once again, showcase our beautiful and creative community. Let's get right into it. Enjoy!But before we get into it, a word from our friends over at SCUM League! They are once again inviting all willing to apply and are showing some of the winners from September with yall!Prisoners, it is this time of the week where we share the community highlights, but what better way to start other than recognizing the Scum League September winners and top performers,Starting with:MVP of the Month: “Gannik UA” As one of the most fearsome Solo survivors that went against entire squads and showed them hell. Top League Survivors: These three prisoners put in serious time and heart [Open in Steam]

Hey there prisoners! There's no rest for the wicked as we're gearing for the next update. See what's the team cooking up in this week's dev update -> As is customary, we're starting things off with the programming team. What is also customary is the amount of bugfixing work that occurs after we launch a new update as we're quickly sifting through your reports and identifying issues and bugs that need fixing. Apart from that, some rogue elements within the team have started to get their hands on some of the new features that will come with the next update, such as the much anticipated inventory rework and more!The level designers were mostly engaged with playtesting the game and are [Open in Steam]

Hello everyone, happy Friday! We all knew there was gonna be a Hotfix so let's get to it -> Fixed the issue where Sentries were stuck in place on POIs. Fixed the issue where BB restrictions around prefarbs was too strict. Fixed the issue where applying AB bunker server settings was not active on server restart. Fixed patterns not being applied to other prisoners when painting bb elements Adjusted difficulty levels for Sandbox mode.Additional notes: Disabled window light shading for hair until we resolve issues with it. [Open in Steam]

Hello, hello everyone, time to update! Encounter improvements, new stuff, and some long-awaited features. Check it out!So let's start with the big one, the one mentioned the most. The dreaded Encounter manager. The bane in your eye. Well, there was a massive pass of improvements on how it works, and even some of the features on it were exposed for you guys to play with. So what are the changes?Starting with the spawn distance. In light terms, we have managed to adjust the system to allow better and further spawning distances, better spawns in smaller POIs, and overall a more immersive experience. So not only will you be able to spot them from further away, but the cases of them [Open in Steam]

What's up prisoners! The moment all of you (or at least some of you) are waiting for - enjoy the new community showcase!->Putting that clothes painting feature to good use!Link to originalIt's getting hot in here!🎵Link to originalWhat nuclear winter aesthetic would look like☢️Link to originalGet ready for the most uneventful fight on the SCUM island!Link to originalWouldn't mind raiding some tombs with her!🏹Link to originalWhen you want to enter your base after enjoying one too many drinks, but the door is in your way.Link to original'Thanks' for inviting us to the party... Link to originalTaking a smoke after smoking out some woodland creatures.🦌Link to originalHope he was wearing our Daredevil Twitch drop set!Link to originalHow mornings for our grandparents [Open in Steam]

Hello everyone! Happy Monday, and time for another development update. Let's get ready for the update itself by checking out what the crew has been up to. -> Starting off with the programers. As you can guess most of the work going on is regarding the upcoming update this Thursday. So mostly bugfixing, optimizations and finishing up features.Boys over at LD were qutie busy as well, not only with some of the features in the upcoming update but also cooking up something big for the future. Not something we are prepared to talk about right now, but quite exciting.The hard surface are finalizing the new trench gun bayonet, the new paint gun item wink wink, and some other reworking and [Open in Steam]

Happy Tuesday! You already know it is time for another community showcase, check it out! ->All the predators fear the banana gun.Link to originalIf not friend, why friend looking?Link to originalYeah at this point, get new squad mates bro.Link to originalOh wiseman of the toilet, tell me your secrets.Link to originalGas guzzlers 3 anyone?Link to originalKing in the castle, king in the castle, I have a chair.Link to originalJust run bro.Link to originalDamn campers.Link to originalDo a flip.Link to originalSCUM of anarchy?Link to originalOn the video side of things, first up we have Mr. Feudal with his new video exploring the mines which is quite natural for this dwarf.https://www.youtube.com/watch?v=jvP_xVg79wYAnd we have the Goodish Gamer, where they started buidling their first [Open in Steam]