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Hey there prisoners!The July Into the Wild update is coming on Monday, July 20, and today we’re giving you a preview of what’s on the way.This update builds on the return of free-roaming animals with new Master Hunter Quests offering exclusive rewards, mutant animal variants, and quality-of-life improvements. It also introduces a new tutorial experience set inside the TEC1 Conditioning Facility. Before we get into the July update, we want to update you on the wider season.When we first announced Into the Wild, we said it would run from May to July. Since then, the season has grown beyond the original three-month plan, so we’re extending it through August and September. That gives the team more development time and gives [Open in Steam]

The Island is alive again.For a time, the forests were quiet, the fields felt empty, and the mountains belonged mostly to the prisoners brave enough to cross them.Not anymore.Tracks in the dirt. Movement beyond the treeline. A distant sound that makes you stop and look twice.Wildlife has returned to the Island, and the community already has plenty of new survival stories to tell.The latest update has brought out some truly impressive hunters. Not that you weren’t impressive before. We just gave you more animals, tools and opportunities to prove it.Here’s how prisoners have been experiencing the wilder Island. First EncountersThe return of free-roaming animals means every journey can take an unexpected turn.Yes, we said carcasses could attract unexpected predators. Apparently, [Open in Steam]

Hey there prisoners!Hot on the heels of the June update, we’re releasing a hotfix for the most pressing issues you’ve encountered out in the wild. You can view the full list of resolved issues and adjustments below.SERVER SETTING CHANGES Increased the maximum number of flags per person to 100.Reduced the number of animals in the world by modifying the following settings:scum.AnimalGlobalDensityMultiplier = 1.000000 -> 0.500000scum.MaxNonVirtualAnimalsInWorld = 800 -> 500 SERVER & CONNECTIVITYFixed a server crash that could occur when spilling liquids out of containers.Fixed a bug which would disconnect players from the game after making a big purchase at a trader.INVENTORYFixed a bug that allowed crafted chests to be sold for money.Fixed a bug which made some items in the [Open in Steam]

Hey Prisoners,Free-roaming land animals are back!June’s Into the Wild update returns wildlife to the Island, along with a limited-time SCUM 1.0 Anniversary quest, trophy fish wall mounts, improvised cooking recipes, customizable tombstones, new custom server settings, fixes, and more improvements based on player feedback.Watch the Free-roaming Animals Dev DiaryFor a deeper look at the work behind free-roaming land animals, watch the Free-Roaming Animals Dev Diary, going live alongside this update: [Open in Steam]

// UPDATE //The June Into the Wild update is now scheduled for Tuesday, June 30.We’re moving the update by one day so the team can take extra time for final checks and fixes before release.Thanks for your patience. We’ll share the full patch notes when the update is live. ___ Prisoners,We’ve released a new Alpha Playtest build for free-roaming animals.Thank you to everyone who has already jumped into the Alpha Playtest and shared feedback. Your reports have helped the team identify issues, validate fixes, and better understand how free-roaming animals behave outside internal testing.If you’re able to spend some time in the Alpha Playtest, this latest build gives the team more to learn from. Free-roaming animals behave differently across servers, [Open in Steam]

// UPDATE //The June Into the Wild update is now scheduled for Tuesday, June 30.We’re moving the update by one day so the team can take extra time for final checks and fixes before release.Thanks for your patience. We’ll share the full patch notes when the update is live. ___ Hey there, Prisoners!Free-roaming animals are coming back to SCUM with the second Into The Wild update, going live on Monday 29th June.This update continues our run of hunting, fishing, farming, cooking, and wilderness survival changes, with free-roaming wildlife as the focus of this preview.Today, we’re opening a Free-Roaming Animals Public Alpha so players can try the feature early and help us tune it before release. More details on that below.Important: [Open in Steam]

Happy Wednesday, Prisoners! As you’ve guessed already - a new showcase is on the menu today, alongside other things! Enjoy!When you open a pack of gum in class.Link to originalHow iron deficiency looks in puppets.Link to originalAyyy, Tequila!Link to originalStop horsing around!Link to originalBetter looking than some of the rentals I’ve stayed at.Link to originalPerfect base view doesn't exi…Link to originalThere's always a bigger fish in the pond.Link to originalLiterally how I feel every Sunday morning.Link to originalPatiently waiting.Link to originalNot inside, dude!Link to originalThis week's YouTube creators →Kenne MCL just launched another episode of SCUM vs Real Life, where he visits the Duga Radar array. Make sure to check it out!https://www.youtube.com/watch?v=duYQUIVNq6IIf you ever wonder what it looks like to [Open in Steam]

Hey there prisoners!We have another hotfix incoming featuring some very welcome quality of life improvements and bugfixes so make sure to check out what we have in store for you! Performance and bug fixesFixed an issue where performance would drop and disconnects could occur when opening chest full of guns with attachmentsWe also made sure to fix an issue where logging in while you have certain quests active would result in your character loading in naked and subsequent disconnects. Yikes. In any case, you should see significantly fewer disconnects from the game that were caused by quests.Fixed an issue where the player's corpse would disappear after respawning in Sandbox mode.Takedown and Recurve bows had an offset animation when firing an [Open in Steam]

Happy Tuesday, Prisoners! Recently, we launched Into the Wild, and today we get to see how you handle it firsthand. Sit back and relax, and enjoy some Into the Wild content.Glad to see that the farming rebalance worked well for you. 🍀Link to originalThe guide can help you find out which animals live where and how dangerous they are.Link to originalGuys are already feeling at home at our new Hunter’s Grotto.Link to originalSunglasses at night make for irreplaceable hunting equipment. 🕶️Link to originalFatal nose boop incoming. Link to originalIt’s hard to keep track of the prey when you’re soaking these sights in.Link to originalDown, boy!Link to originalTV programme nowadays be like…Link to originalGotta be prepared to season that game!Link to originalYou [Open in Steam]

Hey there prisoners!Hot on the heels of the latest update, we’re releasing a hotfix for the most pressing issues you’ve encountered over the past week. You can view the full list of resolved issues and adjustments below. Connectivity & Server AccessFixed an issue where the max lag check was too aggressive, preventing some players from accessing servers.Fixed an issue where SteamID mismatches could cause connectivity issues for players.Fixed a client crash tied to weapon holsters.Temporarily disabled SDSpeechTools while we investigate crashes affecting some older CPUs. SDSpeechTools is a speech-to-text component intended to support future accessibility features. It intentionally uses a local model so voice data does not need to be sent to third parties, and is not used to collect [Open in Steam]